Evidence over claims

Different problems. Working systems.

These client-delivery and founder-owned projects span household workflows, operational research, persistent data, spatial systems, simulations and playable products. The subject changes; the transferable capability is understanding the system underneath it and turning that structure into functioning software.

Family Fridge meal-cover planning screen
Family Fridge recipe-discovery screen
Family Fridge live shopping mode
01Project evidence

Client product delivery

The Family Fridge

A mobile-first household meal-planning and shopping application connecting recipe choice, portions, family input and food-needs controls to a practical shopping workflow.

The challenge

Bring recipe discovery, family suggestions, dietary needs, recurring products and in-store changes into one safe, understandable household system.

Capabilities demonstrated

  • Mobile-first product design
  • Household and family access separation
  • Recipe and shopping authority
  • Allergen-aware controls
  • Cloud deployment and testing

Current status: Production-test V1 deployed, with household testing and final handover continuing.

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KLUE Living Universe Engine concept visual showing persistent populations, interconnected systems and full lifecycles.
02Project evidence

Independent reusable engine

KLUE — Living Universe Engine

An independently packaged, domain-neutral engine for bounded living systems: named people or entities can develop careers, retain history, leave and be replaced without breaking the continuity of the world.

The challenge

Keep a long-running simulation meaningfully alive while holding the active population to a deliberate size, preserving identity and history, and leaving each host product in control of its own rules.

Capabilities demonstrated

  • Deterministic bounded populations
  • Stable identity and incarnation lineage
  • Lifecycle, replacement and career archives
  • Public/private state separation
  • Documented host-adapter contract

Current status: Approved standalone private developer product v0.1, independently verified in a neutral reference universe and two structurally different live host models: Sjrii and Frosfera.

Relic Roads digital board implementation
Captains’ Causeway digital map implementation
03Project evidence

Tabletop-to-digital systems

Relic Roads & Captains’ Causeway

Two rules-heavy board-game systems developed into tested digital implementations with canonical data, state logic and multiplayer architecture.

The challenge

Translate complex tabletop rules into reliable digital systems while preserving authority, private information and deterministic behaviour.

Capabilities demonstrated

  • Rules-to-code translation
  • Deterministic state logic
  • Graph-based route planning
  • Multiplayer architecture
  • Private-information handling
  • Certification workflows

Current status: Both are complete, fully playable digital implementations taken through the same staged verification and production-sign-off rigour.

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Black elongated LIRA rolling forms with pointed ends and gold numeral marks
04Project evidence

Physical game-object & system design

LIRA

A related family of elongated four- and eight-face rolling objects whose geometry, numeral language and probability ranges became part of the rules architecture for several distinct tabletop games.

The challenge

Invent a recognisable alternative to familiar polyhedral dice whose physical form rolls onto long scoring faces—then use that object as a productive constraint for new game mechanics.

Capabilities demonstrated

  • Physical object geometry
  • Game-system invention
  • Four- and eight-face probability ranges
  • 3D prototyping assets
  • Rules-to-digital implementation

Current status: Two defined LIRA forms with dedicated 3D models, native games and three playable tabletop systems using them in materially different ways.

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The Library picture from the playable Second Sight demo
05Project evidence

Playable browser puzzle & interaction design

Second Sight

A fully playable picture-puzzle game where pieces can rotate, be placed directly, or join into movable groups before being fitted into the board.

The challenge

Make the familiar act of assembling a picture work as a responsive digital interaction without losing rotation, loose-piece sorting or group assembly.

Capabilities demonstrated

  • Canvas-generated interlocking pieces
  • Direct placement and floating assembly
  • Rotating, movable joined groups
  • Landscape touch interaction
  • Local progress saving in the full game

Current status: Fully playable local game with 18 scenes across three series; The Library is an isolated one-picture website demo.

View full case study Play The Library demo
Korvuu Savvi world stadium filled with competing nations
06Project evidence

Worldwide sports simulation

Korvuu Savvi

A fully playable four-year global competition in which 82 countries qualify persistent athletes for 20 original sporting events.

The challenge

Make worldwide qualification, event-specific rules, living athletic careers, records, awards and bookmaker interaction operate as one coherent long-running competition.

Capabilities demonstrated

  • Four-year qualification cycle
  • 20 original event systems
  • 9,840 persistent athletes
  • Country, athlete and record histories
  • Betting and sealed results

Current status: Fully playable standalone implementation; the complete multi-edition clean-save acceptance run passed.

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Koraaver continental geography and hydrography authority map
07Project evidence

Spatial systems & world architecture

Koraaver Atlas

An illustrated fictional world transformed into governed, machine-readable geography with exact shared coordinates and independently validated derivatives.

The challenge

Preserve creative intent while resolving exact land ownership, topology, borders, elevation and downstream usability across progressively finer resolutions.

Capabilities demonstrated

  • Hierarchical spatial systems
  • Topology reconciliation
  • One-kilometre land authority
  • Exact elevation derivatives
  • Fail-closed spatial governance

Current status: Vaelmeraan land and elevation are frozen and accepted; physical-geography modelling remains active.

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Capture Koraaver battle artwork
08Project evidence

Campaign & autonomous combat systems

Capture Koraaver

A playable campaign joining world and country maps, persistent force-building, multi-wave deployment and limited tactical intervention to deterministic autonomous battles.

The challenge

Make preparation and force composition meaningfully determine large battles while keeping combat reproducible, readable and separate from presentation.

Capabilities demonstrated

  • World-to-country campaign navigation
  • Persistent forces, economy and progression
  • Deterministic autonomous combat
  • Multi-wave deployment and hero systems
  • Headless simulation and regression testing

Current status: Substantial playable vertical slice spanning Battles 1–10, an active Citadel assault and the first hero reward; 884 deterministic assertions currently pass.

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Koraaver Bookmakers lobby leading to the arcade, table games and sports betting areas
09Project evidence

Game mathematics & simulation

Koraaver Bookmakers

A playable games-room implementation with distinct cabinet games backed by bespoke rules, probability models, simulations and testing.

The challenge

Create a broad portfolio of mechanically distinct games while keeping wallet, persistence, presentation, server behaviour and testing coherent.

Capabilities demonstrated

  • Game-math design
  • Probability modelling
  • Game & physical-object design
  • Simulation and calibration
  • Shared host architecture

Current status: Playable portfolio with ongoing hardening and documentation cleanup.

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Vultali Research Office reception and headquarters
010Project evidence

Financial research systems

Vultali

A financial-market research and decision-support system built around governed data, evidence, reproducible analysis and explicit promotion rules.

The challenge

Handle a large market universe while keeping provider authority, provenance, leakage controls, analysis stages and promotion decisions clearly separated.

Capabilities demonstrated

  • Governed data workflows
  • Reproducible research stages
  • Evidence-led analysis
  • Explicit authority rules
  • Operator-facing tooling

Current status: Implemented and operational, with ongoing development and governance refinement.

Plate of Koraaver Culinary Tour concept artwork
011Project evidence

Culinary simulation architecture

Plate of Koraaver

A state-based culinary simulation modelling ingredients, preparation, heat, transformation, recipes, quality, flavour, quantity, yield and progression.

The challenge

Make ingredients and specialist cooking methods behave differently rather than functioning as cosmetic reskins, while keeping the system reusable.

Capabilities demonstrated

  • Ingredient-property models
  • State transitions
  • Product lineage
  • Quantity and yield rules
  • Recipe validation

Current status: Design-rich playable prototype with implementation progressing.

Project & IP boundaries

These case studies include Constellation Highway client delivery and founder-owned background projects. Rights remain with their respective owners. Engagement with Constellation Highway does not grant rights to any pre-existing project, system, code, world, brand or intellectual property.

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