All case studies

Game mathematics & interactive systems

Twenty-one cabinets. Not twenty-one coats of paint.

Koraaver Bookmakers includes a complete internal arcade of mechanically distinct cabinet games. Each begins with rules and probability, then becomes a persistent, animated and testable playable system.

Two isolated demonstration cabinets from the larger arcade · demonstration credits only

21playable cabinets in the internal arcade
2publicly isolated live demonstrations
1 wallet layershared persistence and committed-result principles
Distinct rulesnot a portfolio presented as cosmetic reskins

The design problem

Variety has to survive beneath the artwork.

A cabinet portfolio can look broad while repeating one game underneath. This work takes the opposite approach: reel games, tracks, ladders, sealed picks, cluster grids, excavation, racing and push-your-luck structures are authored as separate rule systems.

Common infrastructure handles wallet state, persistence, committed outcomes and presentation conventions. The decision model and mathematics remain machine-specific.

From idea to playable evidence

01

Design the game

Define the player decision, risk structure, feature cadence and distinctive reason for the cabinet to exist.

02

Model the mathematics

Express symbol weighting, win evaluation, paytables, feature probabilities and payout behaviour as reproducible rules.

03

Simulate and challenge

Run large-spin calibration, deterministic acceptance cases and persistence tests before presentation can disguise a fault.

04

Realise the cabinet

Join the rules to state, animation, artwork, sound, wallet behaviour and refresh-safe committed outcomes.

Two different demonstrations

One compact risk game. One feature-led reel game.

The public routes deliberately expose only the selected cabinets. They do not open the wider campaign, wallet or arcade lobby.

Track the Cash cabinet with live oval and controls

Cabinet 01

Track the Cash

A 42-space press-your-luck loop. Blanks grow the pot, multipliers settle it and crosses destroy it. The interesting choice arrives after a successful build: collect now, or pay to risk the pot again.

  • Fixed £100 demonstration stake
  • Locally persistent £100,000 demo wallet
  • Code-driven track movement and responsive audio
Open live demo
Shootout Super Spins football reels

Cabinet 02

Shootout Super Spins

A five-reel, ten-line game with two persistent builders. Footballs strengthen the Shoot Out; rattles strengthen Super Spins; reducers can move either ladder backwards before Scatters hand the decision to reel five.

  • Fixed, illuminated £10 demonstration stake
  • Shoot Out and Super Spins feature modes
  • Existing cabinet artwork and three-state music system
Open live demo

Probability modelling

Weighted symbols, fixed paths, win evaluation and feature distributions are explicit data rather than animation-driven outcomes.

Simulation & tests

Calibration scripts and deterministic acceptance cases challenge game behaviour separately from the visual cabinet.

Shared architecture

Common wallet, persistence and presentation principles support many game types without forcing them into one mechanic.

Demonstration boundary

Playable product-design evidence—not real-money gambling.

The live cabinets use resettable demonstration credits. They accept no deposits, permit no withdrawals, award no prizes and have no monetary value. They demonstrate systems design, mathematical implementation and interactive realisation; they do not claim regulatory certification.

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